Now let's update the score board to show the new score.

  • Go to and drag out Update Display. Drop it inside if the if statement,
  • Drop it right under the line: ········score·-=·1¬. Make sure that it also has ········ in front of it.
  • Change the name in front of .update() to score_board.
  • Change the variable name inside of .update() to score.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("underwater") score = 0 score_board = codesters.Display(score) weak_pws = ["password", "password123", "123456", "hello1", "snuffles", "emma2003"] strong_pws = ["GgbvTa581!@", "@Mjrc0olguy!", "007jmSB0nd!", "108turt!es762", "Avv3SoMe!305"] all_pws = strong_pws + weak_pws password = codesters.Text("password") def interval(): rand_x = random.randint(-225, 225) rand_y = random.randint(-225, 225) rand_pw = random.choice(all_pws) password.set_text(rand_pw) password.go_to(rand_x, rand_y) stage.event_interval(interval, 3) def click(sprite): global score pw_text = password.get_text() if pw_text in weak_pws: score -= 1 password.event_click(click)
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